We are actively working on integrating ARK: Survival Ascended (PVE) with HLstatsX for player tracking, server activity, and long-term stats.


This is a custom build ? HLstatsX was not designed for ARK, so everything is being adapted specifically for ASA gameplay.


Current progress:
- Player join detection is working
- Player profiles are being created correctly
- Core logging pipeline is active
- Data is being written into HLstatsX tables


What is being built:
- Player activity tracking (time played, sessions)
- Tribe-based tracking where possible
- Server event logging (joins, deaths, interactions where available)
- Map/server activity tracking
- Custom stat model for ARK PVE (not kill-based)


Challenges:
- ARK logging is limited compared to Source engine games
- Tribe logs do not expose all desired data by default
- Some in-game events display but do not write to server logs
- Additional logging expansion is required for deeper tracking


Current focus:
- Expanding server logs to capture more tribe and creature events
- Improving log parsing reliability
- Mapping ARK events into HLstatsX-compatible structures
- Designing a PVE-friendly stat system (not PvP kill-based)


Notes:
- This is a work in progress and will evolve
- Stats may reset during development
- Some data may not appear correctly yet
- The goal is a stable, long-term tracking system for ASA servers


If you notice missing data or logging issues, feel free to report it with:
- Server/map
- Tribe name (if applicable)
- Approximate time
- What happened vs what showed in logs


More updates will be posted as progress continues.