SinisterGaming Garry?s Mod Sledbuild is connected to HLstatsX Community Edition for player stats, server activity, race tracking, awards, and rankings.


This setup is designed for Sledbuild gameplay, not normal combat stats.


What is tracked:
- Player joins and activity
- Race starts
- Race finishes
- Race wins
- 1st place finishes
- Race totals
- Total racing time
- Top speed
- Map activity
- Sledbuild awards
- Sledbuild rankings


HLstatsX has been adapted so Sledbuild race activity can show through the stats system. Some race events may also be converted into compatible HLstatsX stat events so the site can properly display player, map, weapon/stat, award, and ranking information.


Current Sledbuild stat model:
- Race wins count as the main competitive stat
- Race placement and finish activity are tracked separately
- Maps are tracked through live server activity
- Awards are based on Sledbuild actions instead of kills
- Ranking is scaled for racing progression


Important notes:
- This is not a deathmatch-style stats system.
- Kills/frags are not the focus of this server.
- Some HLstatsX pages may still use old combat-style wording because HLstatsX was originally built around shooter stats.
- The system is being tuned so it fits Sledbuild better.
- Stats may be reset, adjusted, or rebuilt while the integration is being finalized.


If something looks wrong:
- Race not counted
- Map not showing
- Award not updating
- Player profile missing info
- Stats page showing odd wording


Post about it in the Garry?s Mod forum and include:
- Your player name
- SteamID if known
- Map name
- Approximate time/date
- What happened
- What you expected to show in stats


This server uses custom integration work to connect Garry?s Mod Sledbuild activity into HLstatsX, so feedback helps keep the system accurate.

Custom Sledbuild Gamemode Fixes & UI Improvements:


This server is running a modified version of Sledbuild. The gamemode has been cleaned up, fixed, and adjusted for better stability and usability.


Gamemode fixes:
- Fixed race start/finish detection so races trigger consistently.
- Corrected issues where race events would not properly register.
- Cleaned up broken or inconsistent race state handling.
- Improved timing accuracy for race tracking.
- Fixed edge cases where races could fail to end properly.
- Removed/adjusted unreliable default hooks that caused inconsistent behavior.


GUI / UI improvements:
- Cleaned up the Sledbuild HUD for better readability during races.
- Adjusted race display elements so players can clearly see race state (start/finish/status).
- Fixed UI elements that were not updating correctly during races.
- Improved visibility of important race information (timers, results, placements).
- Reduced clutter from unnecessary or broken UI elements.
- Standardized layout so the interface is consistent across maps.


Quality of life changes:
- Improved overall stability of the gamemode during active races.
- Reduced bugs that caused desync between players and race state.
- Adjusted behavior to better support competitive racing instead of sandbox-only play.
- Cleaned up unused or broken legacy Sledbuild code where needed.


Notes:
This is not a stock Sledbuild setup. It has been modified specifically for SinisterGaming to provide a cleaner racing experience and to support the custom stats system.


Further adjustments and improvements will be made over time as issues are found or new features are needed.